For Honor

I haven’t been able to blog much as it’s been a busy month, but I had to write something up about For Honor. I’m absolutely not one of those UbiSoft haters, Watch_Dogs 2 was easily one of my favorite games from last year, and I’ve been looking forward to For Honor for a while. I played both the closed and open betas, and immediately got the game on launch day.

The game is a pseudo-fighter focusing on melee combat between knights, vikings, and samurai with class based roles and multiplayer modes that are actually modeled a lot after those in FPS games. There are normal one-on-one duels (and others that add on other players in the duel). I did a 1v1 duel for one of the daily challenges:

My favorite mode is the domination mode, which is basically what it sounds like from other FPS games:

There is a single-player, but it’s not a really in-depth campaign like you’d expect but rather a few missions for each side.

It also seems like Ubi is handling the season pass and DLC in the same way they did Rainbow Six: Siege. In that game all the DLC was eventually free or purchasable for in-game currency, the Season Pass just gave you a boost to it and early access. That’s what it seems like For Honor is doing, which is a good thing as the R6 method was pretty well received.

I’ll be putting a lot more time into For Honor over the next two weeks until the Switch arrives. I’m playing it on the PS4 Pro.

Jeremy has been active on the web since the 90s. He's written for sites such as IGN and Furious Fanboys and even once worked on Star Wars Galaxies (RIP). A long time ago in a galaxy far far away he used to Podcast about Star Wars with friends.